Tuesday, April 21, 2015

ŠULC, Tomáš: Development of graphics in games: From Wolf to Armu II. PcTuning.tyden.cz, published 6


The essay is primarily based on article by Richard Florida - The Experiential Life, which refers to the prominent postmodern phenomenon: the interest of Western society of material, finished goods is reduced, on the contrary, is growing demand for a number of distinct experiences, and this change is aware of the current market and trying with this new human desire to grasp on their own. Using a confrontation with several other sources with an essay seeks to outline what is involved in trend Hunts experiences and "company experience" to define a typical fans of this trend (ie. Transumer). Furthermore, there has its place compared experienced with real experiences and the experiences that a person richardson and wrench seaforth takes away from the virtual world - whether from the Internet or computer games. We can not forget participatory culture, which, on the basis of some experiences are created content (and potentially experience) more. With virtual richardson and wrench seaforth experiences related to the so-called. Identitová tourism, which is an experience to take on the role of someone else.
NAKAMURA, Lisa: Head-Hunting on the Internet: Identity Tourism, Avatars, and Racial Passing in Textual and Graphic Chat Spaces. In: CRUZ, Omayra Zaragoza, richardson and wrench seaforth GUINS, richardson and wrench seaforth Raiford: richardson and wrench seaforth Popular Culture. A Reader. London: Sage Publications, 2005.
ŠULC, Tomáš: Development of graphics in games: From Wolf to Armu II. PcTuning.tyden.cz, published 6 1, 2010. Online: http://pctuning.tyden.cz/multimedia/hry-a-zabava/16018-vyvoj-grafiky-ve-hrach-od-wolfa-az-po -armu-ii Transumers. Trendwatching.com, published in November 2006. Online: http://trendwatching.com/trends/transumers.htm
2015 (29) April (28) March (1) 2014 (125) June (44) May (6) April (68) March (3) February (1) January (3) 2013 (256) December (5) November (107) September (1) July (2) June (59) May (4) April (76) March (2) 2012 (124) September (1) August (9) July (8) June (22) How are sports ducks on the basis of false ... Traditional vs. new forms of deliberation: differences apříno ... "podcaster" Convergence: when he meets old fanzine with new media, mythology and morphogenesis: Aliens public standing at the royal wedding Alignment identity through social networking preservation of video games: Games as variable object "Company experience": Virtual vs. experience realistic ... User versus professional content to YouTube Expressing richardson and wrench seaforth emotions on Youtube from the perspective of the theory of medi ... The Mobile Effect - As we listened to music and ... Critical richardson and wrench seaforth reflections on the Great Dates: Six provocative richardson and wrench seaforth ... Metamorphosis movie trailers: New Role a new confess ... (Ne) convergence in the gaming industry hryvytvářejí Why computer richardson and wrench seaforth called. gender gap? Work ... Memes: Comparison richardson and wrench seaforth Approach Richard Dawkins, Susan B ... Death publicly known personalities and subsequent speeches em ... Spreading the phenomenon - Cyberbullying Social Media and Social Movements: Facebook and Guat ... Game Mass Effect trilogy and fans: response richardson and wrench seaforth to the ... process of identifying players - ROBOR text Adreinny S ... May (7) April (64) March (1) February (1) January (11) 2011 (165) December (72) November (8) September (21) August (4) June (10) May (1) April (48) February (1) 2010 (126) December (5) November (60) May (3) April (22) March (4) February (24) January (8) 2009 (124) December (74) November (1) June (1) May (2) April (36) March (10)


No comments:

Post a Comment